Killing enemies usually drops more ammo, but these drops rarely replenish a large amount. There are two reasons behind this: unsubstantial ammo pickups and inaccuracy.Īmmo pickups sit throughout levels, but they provide less than adequate amounts of rounds for your hand-gun hybrid. However, I was constantly on the hunt for more ammo throughout my playthrough. Shooting with your hand is a much more viable option. The claw is decent but it requires several swipes to take out more powerful enemies, and you must close the distance to attack with it, leaving you vulnerable. Perhaps this is to emphasize your claw melee weapon. There's no oomph behind your gun-like hand, however, and Exodemon constantly starves you from ammo.Īddressing the issue of ammo, Exodemon appears designed with limited ammo in mind. Blasting alien foes with your hand while swiping them with the other when they approach too close is a satisfying concept. I will admit that I do love the idea that your hands are your weapons rather than guns. Both are extremely important in creating a competent FPS, but again, Exodemon fails to excel in this area as well. If the level design of a shooter is subpar, one saving grace could be its gunplay. But, if you play the first level, you essentially see all that Exodemon has to offer. Occasionally, areas become a tad more interesting when there are neon signs soaking the sky with their bright lights. Areas transition from inside-only, sterile lab environments to outside areas filled with rocks and lava. Around midway through Exodemon, the levels begin to change a bit. The wall textures are almost completely blank and a few computers or lab equipment litter rooms throughout each level, but for the most part, everything seems so vacuous. Furthermore, very little detail is in the environment. From the beginning levels to the last, the walls of this lab are the same drab grey. Or, that's as far as I can tell from its vague story. ![]() Exodemon, on the other hand, features some of the most uncompelling, bland level design in recent memory.Įxodemon's setting is wholly within a scientific facility. ![]() ![]() Newer titles like Amid Evil and Dusk excel in this regard as well, making every area feel different from the last. Despite the limitations of technology back in the 90s, these games manage to create exciting, large environments filled with vibrant detail and many hidden secrets. One of my favorite aspects of games like Heretic or Half-Life is their unparalleled level design. Level Design in Exodemon Boring colors, boring levels.
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