![]() Members of the original student team who did not join Young Horses signed over the rights to Octodad in return for company stock and a share of the sequel's royalties. Following their graduation in 2011, eight of the original team of eighteen decided to pursue a sequel as a commercial project, and together with a new external member, formed the company Young Horses. The original Octodad was developed by a team of DePaul University game design students as an extracurricular activity. A multiplayer co-op mode is also available where up to four players control four limbs. For example, in a supermarket, the player must collect several grocery items before being given their next task. The game is divided into several levels with various objectives to be completed to progress in a level. If the gauge becomes full, the player will be forced to restart at a recent checkpoint. To maintain Octodad's identity, the player must avoid causing too much chaos in moving the character around while in sight of certain non-player characters, like guards or scientists, as tracked by a gauge in the game how quickly these characters catch on is set by the game's difficulty level. The player is able to pick up and throw loose items as well, through manipulation of these tentacles. The player can control one of two sets of tentacles, mimicking arms and legs, switching between the two with a single button. Octodad: Dadliest Catch requires the player to control the protagonist, Octodad, as he maneuvers his way through increasingly complex challenges all while attempting to hide the fact that he is a cephalopod in human clothing. ![]() The game consists of controlling the protagonist Octodad in completing chores typical of the mundane suburban father, but complicated by the fact that he is an octopus in disguise. It is a sequel to the 2010 freeware game Octodad. ![]() Octodad: Dadliest Catch is an independent adventure video game developed and published by Young Horses.
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